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3vrbnx9thz8f
Posted: Fri 10:23, 18 Feb 2011
Post subject: FinalFantasyXIVNewFamitsuandDengeki LeakedInfo
SteveManly over at FFXIVCore has come across a cornucopia of information and images of Final Fantasy XIV from this month''s issue of Famitsu. Image Credit: FFXIVCore An interview with Square Enix''s battle director Atsushi Okada and planners Sei Sato and Kenichi Iwao discusses a number of topics ranging from the role of elements in FFXIV,
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, to the importance of distance in combat, to how MP replenishment will work. There is also a breakdown of a number of the game''s Jobs including descriptions of their abilities and comments from the developers themselves. The jobs outlined include: Conjurer, Thaumaturge, Blacksmith, Miner, Pugilist and Archer. Screenshots from the VanaFest 2010 opening trailer are also available, but what is most interesting is a single in-game screenshot that also features the game UI. Get the full details over at FFXIVCore. The intrepid reporters over at FFXIVCore have dug up some early leaked details on Final Fantasy XIV from upcoming issues of Japanese magazines Famitsu and Dengeki. Image Credit: FFXIVCore While initially reported as rumors, cellphone captured pictures featuring scans from the magazines have surfaced lending some credence to the rumored information. The leaked information consists of various details on Job abilities and the game''s battle system,
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, as well as some miscellaneous details, including information on the upcoming beta and alpha tests. A few highlights can be found below: Everything done in battle in FFXIV increases TP, including casting Defense can happen both automatically and at the will of the user The PC version will be able to run on PCs from a few years ago, but the alpha version will only run on high-end PCs Can be run on 512MB of VRAM and above Alpha test starts soon Square wants to make it possible to play with your friends from FFXI Character customization won??t be fully available in beta (can??t change facial features) There??s a mode for restoring HP while moving The plan is the make the maximum number of members in a party between 6 and 8, and there will also be alliances The important things in battle are distance, range,
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, and direction There will be magic you can use while moving There are screenshots in the magazine of the alpha version, and it looks like there have been a lot of small changes ??Aggro/hate?? has a different name in 14 (Translates to something like how much the enemy views you as a threat) Enemies will not be set in one area in order for people to pull them to camps; places that enemies will appear will be scattered around
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